Sunday, May 13, 2012

...on Project 2 Prototypes

 In attempting to create a physical model based on the previous maya models, I found that to create the overlap and weaving as seen in the renderings, the physical model itself would have to be woven. The images here show the halves that would be connected. They are both cut from the same sheet of strathmore board, and are inverse to each other. This occurs based on the curves that define the shape. 
Once cut, every other strip is raised to create the opening needed to begin weaving the model.

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