Sunday, May 13, 2012

...on Generative Components


Iteration 1 of Project 3. The process behind this model begins with the very basics from GC's tutorial by Carlos David Gonzalez Uribe. Said tutorial looks at creating a BSpline Surface that is controlled by the points and lines that are linked through coded diagrams.


It is my intention to create a pattern looking back to my Project 1 study of surfaces that appear to wear and disintegrate based on the number of points and divisions that I allocate the model.

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